Category Archives: Engineering

All about the engineering side of software development

Restarting cruisecontrol on Mac OSX

OK, so for those of you who know Unix better than me (which is probably most of you) this post will be like teaching your granny to suck eggs, but for the rest of us, it took me some working out how to stop and start the cruisecontrol server instance on the mac…

Also posted in Continuous Integration | 3 Responses

CruiseControl on Mac OSX

So, I’ve got this shiny new mac provided by my new employers, and so I figured I’d put it to use as a CruiseControl build manager. I found the process reasonably simple but, just like the process of setting up Subversion and SCPlugin, there are a couple of extra steps I figured I’d share…

Also posted in Continuous Integration | 4 Responses

Subversion and Finder integration for the Mac

I just had to sort out getting subversion up and running on a mac. It’s not quite as simple a process as on a PC; there are a couple of extra steps I thought I’d share…

Also posted in Agile Software Development | 3 Responses

LinkBar tied to component states

I just did a quick extension of the Flex LinkBar so you can tie it to the states of a component. I haven’t tested it throughly yet, so if you find anything weird in there, let me know… usage:

Also posted in Flash & Actionscript | Leave a comment

How I built those firefox plugins to google search a site

Ok, so Mathias just asked how I managed to get the firefox search plugins to just search one site. I started to write a comment explaining it, but got a little long, so here’s Paul’s quick n dirty ghetto way of getting a firefox plugin to search just one site…

Also posted in Agile Software Development, Flash & Actionscript | Comments closed

Finding Flex Facts Faster

so today, firefox decided to die a death on me. I choked it doing some Flex debugging and as a result I lost the functionality in my search bar. This got me thinking about what would really be useful for me is a way to search the places I usually go for flex info – […]

Also posted in Flash & Actionscript | Comments closed

FlexUnit / ASUnit deathmatch results

As I mentioned a few posts ago, I am looking into how asunit and flexunit can fit into our continuous integration set up. The move into AS3 has given me an opportunity to reassess how the 2 frameworks fit my/our needs. The prior post set out the criteria I was testing against – here is […]

Also posted in Flash & Actionscript, Test Driven Development | Comments closed

If you think the IT industry is bad at estimating…

You should try the moving industry. I have just hung up my boots at Fidelity to move deep undercover doing some work in New York (via Washington DC, but thats a whole other story). I’m initially going to be staying in a hotel, so I decided to put my furniture in storage. I’m also moving […]

Also posted in Agile Software Development | Comments closed

FlexUnit UI factory

When I started looking into how we could use flexunit in our CI build, I was struck by how the UI is closely linked to the actual running of the test suite. I really wanted to be able to use the supplied flexunit GUI out of the box – after all, it does everything the […]

Also posted in Flash & Actionscript, Test Driven Development | Comments closed

FlexUnit for Cruise Control – XML output

If you read my earlier posts on Flex and continuous integration, you will remember that we had to do some work to get ASUnit to spit out its results in a manner that would be understood by Cruise Control. We built a log parser to parse results from the Flash players trace file into an […]

Also posted in Continuous Integration, Flash & Actionscript, Test Driven Development | Comments closed